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010 editor lz77 script
010 editor lz77 script











  1. 010 editor lz77 script .exe#
  2. 010 editor lz77 script Patch#
  3. 010 editor lz77 script free#
  4. 010 editor lz77 script windows#

Eg.Īs the name suggests, a pointer points to something else, in this game it's usually a label or a table (which may contain pointers). If you see some a string of numbers that seem to comprise of 4 bytes, it's probably a pointer. I'll mention these because they appear so many times in the game data.

010 editor lz77 script

I suppose it's a kind of quick-start, just so you have an idea of what some of the things mean later on. Heck, I don't even consider this a proper guide. If you're stuck with something, there are probably some better guides out there. The address is usually displayed by hex editors somewhere obvious. So an address of 0x140 would have 140 (hex) = 320 bytes preceding it. It's equivalent to the number of bytes (from the very beginning) that it took to reach the target byte. Values from 80 are negative, starting at -127, and increment by +1 towards 0. If a byte value is signed, the max positive value is 7F = 127. The maximum hex value for one byte (unsigned) is FF = 255.

010 editor lz77 script windows#

You can convert between hex and decimal values by using the Windows Calculator (set to scientific mode). Hex editors display the values of the bytes in hex. as with decimal numbers, but when you reach 9 and continue counting, you'll go A, B, C. So when counting in hex, you'd go 5, 6, 7. Hex uses Decimal symbols, but adds 6 new symbols at the end: A, B, C, D, E, F. Decimal numbers ("normal numbers" to most people) use a base of 10 they have 10 unique symbols: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9. A numbering system that uses a base of 16 (i.e includes 16 unique symbols). When selecting with your cursor, the minimum you can select is typically a byte. See all those numbers and letters? Each pair of number/letters is a byte. Eventually you'll know what some of them mean and that's good enough. Don't worry if you don't know what they all mean. You'll be greeted with a whole bunch of numbers and letters. Just open the file you want to edit with your hex editor. I use WindHex, but there are tons of other hex editors that you could use. So, it's time to get used to using a hex editor. I have some Nightmare modules for FE10, but it wasn't feasible to make them for everything (plus I'm lazy). I never do any serious hacking so I don't really use them much, since all they do is speed up hacking. It's kind of boring.Īnyway, I'm guessing most people are familiar with Nightmare modules when it comes to FE hacking.

010 editor lz77 script free#

If you're familiar with using a hex editor, feel free to skip this step.

010 editor lz77 script .exe#

exe file and you'll be greated by a GUI that lets you do everything. Some of the earlier/later versions seem to have issues with replacing files. The replacing part is important if you want to play a hacked FE10. Unlike WiiTools, you can't extract multiple files at once, but it's useful if you only want to extract one or two files. This is a tool used for removing garbage data, but also includes options for extracting and replacing individual files (the later versions anyway). If successful, all of the FE10 files will be extracted. The second step may take a very long time. Then run WiiSO on the newly created files that WiiED made.

010 editor lz77 script

You'll also require an encryption key file, named ckey.bin, placed in the WiiTools directory. If you don't know where to find these files, give me a shout. You'll need a recent version of libea圓2.dll (OpenSSL Shared Library) and the vcredist_x86 (Visual C++ 2008 Codename Orcas redistributable) files installed to run them. It extracts all the files from a Wii disk image. This is sort of like GCTool for GameCube disk images and NDSTool for DS ROMs. There are two options that you can take, although you may end up using both for different reasons. Now what? It's time to break the game apart and get the individual files out! This topic might also be a useful reference (especially to show that the hacking, some of it at least, works).

010 editor lz77 script

010 editor lz77 script Patch#

I recommend Batch-LZ77 (we used this for the FE12 translation patch and everything worked fine). You will need a tool to compress/decompress LZ77. Owning one is illegal, so I cannot tell you where to find it (Hint: use a search engine and common sense). Before I begin, I'm making the assumption that you have the FE10 disk image (aka ISO, ROM or whatever you want to call it) or know where to find one.













010 editor lz77 script